While I didn’t bring any figures to paint, I did bring a game: GMT’s 2015 space battles game, Talon.
Talon is designed by Jim Krohn - I was pleased to find that he is a pastor as well as a game designer. Krohn is best known for his 2011 GMT title, Space Empires 4X (the 4X meaning eXplore, expand, eXploit and eXterminate). Whereas Space Empires is a big game of building empires, Talon is game of individual ships clashing in space. Talon is designed to be bolted on to Space Empires if one wanted to fight the SE battles tactically, though that seems like a lot of work. With Talon as it is, you can fight battles following the supplied scenarios, or using a points system.
On these two counters, you can see that both ships have marks to indicate that their front shields (the green boxes) are knocked down and out of action. Once a shield is down, hits go to the hull (the red boxes below the Power Curve number). As hull boxes get marked off, critical hits can occur and the amount of available power decreases until the ship blows up.